Synopsis
In this instructional story the Thunderbolt Kids find an old, beat-up go-kart. They use a set of eight questions to SCRAMBLE innovative ideas for renewing the kart. This story illustrates that, far from being a mysterious talent possessed by few, creativity can be practised by anyone if they have the right cognitive tools.
The SCRAMBLE technique is an acronym that stands for the following mental operators or questions:
S: Substitute: What can you substitute?
C: Combine: What can you combine?
R: Rearrange: What can you rearrange?
A: Adapt: What can you adapt?
M: Modify: What can you modify?
B: Break rules: What rules can you break or bend?
L: Leave out: What can you leave out?
E: Exaggerate: What can you exaggerate?